Fire Emblem: Fortune’s Weave Game Seems Closer to a Prequel Than a Continuation
Nintendo’s partner and Nintendo thrilled enthusiasts recently with the reveal of Fire Emblem: Fortune’s Weave. The thrill only grew when it became evident that the release would be connected in a certain manner to Fire Emblem: Three Houses.
This move is logical given the immense success of the Three Houses timeline, which even led to its own side story. With such extensive backstory created across two games, it’s no shock that audiences are eager to dive back into that rich universe.
Indicators Implying a Historical Timeline
A number of elements in the trailer—like the presence of emblems, monstrous creatures, and a figure known as The Divine Sovereign who looks much like a dragon-blooded entity—hint a deep connection to the Three Houses lore. However it remains unclear whether Fortune’s Weave will be set in the past, later time, or an parallel reality.
One element is the mention of The Heroic Games, referred to as The Dagsion Heroic Games in Japanese. Dagsion sounds strikingly similar to Dagda, a land explored in Three Houses. Even though the prior games took place mainly on Fodlan, other territories like Brigid and Almyra were hinted at, leaving lots of potential for development.
A Mystery of the Warrior and Magical Artifacts
An additional persuasive piece of evidence is the figure Dietrich, who wields a living sword embedded with a Crest Stone. As known in Three Houses, Crest Stones are crafted from the bones of dragon-folk. It raises the query: might Fortune’s Weave take place following Sothis’s death, or before Nemesis’s actions?
Furthermore, the presence of Sothis directly in the preview adds another dimension to the debate. Unlike her amnesiac portrayal in Three Houses, she appears conscious of her identity and mourns on being forgotten. That might suggest that the events unfold during or leading up to her extended slumber.
Why a Sequel Looks Unlikely
At the opposite end, a sequel faces considerable hurdles. Three Houses included distinct endings, each with vastly different resolutions. Considering the divergent narratives, it would be complex to craft a unified sequel that pleases all audiences.
Thus, a prequel looks like the more plausible choice. Not only does it permit developers to explore untold aspects of the world-building, but it also circumvents the problem of conflicting with cherished endings from the previous game.
Finally, whether Fortune’s Weave proves to be a prequel or something else, players are impatiently awaiting further information as the release day nears.