Let's Not Agree on the Meaning of 'Game of the Year' Signifies

The challenge of discovering innovative releases persists as the video game sector's biggest existential threat. Despite the anxiety-inducing era of corporate consolidation, escalating financial demands, labor perils, the widespread use of AI, digital marketplace changes, shifting player interests, hope somehow returns to the elusive quality of "making an impact."

That's why I'm more invested in "awards" like never before.

Having just some weeks remaining in 2025, we're firmly in GOTY time, a period where the minority of gamers who aren't experiencing identical six F2P action games every week complete their unplayed games, argue about the craft, and understand that they as well can't play everything. Expect comprehensive top game rankings, and we'll get "but you forgot!" reactions to those lists. A gamer broad approval chosen by press, streamers, and enthusiasts will be issued at annual gaming ceremony. (Developers participate in 2026 at the interactive achievements ceremony and GDC Awards.)

All that recognition is in good fun — no such thing as right or wrong choices when discussing the greatest releases of this year — but the importance seem higher. Every selection selected for a "GOTY", whether for the prestigious GOTY prize or "Top Puzzle Title" in forum-voted honors, opens a door for a breakthrough moment. A medium-scale adventure that received little attention at release could suddenly gain popularity by rubbing shoulders with more recognizable (i.e. well-promoted) big boys. After 2024's Neva popped up in the running for an honor, I know definitely that tons of people suddenly desired to check coverage of Neva.

Historically, recognition systems has established limited space for the breadth of games released every year. The difficulty to clear to evaluate all feels like climbing Everest; approximately 19,000 games were released on Steam in 2024, while just 74 games — including recent games and live service titles to mobile and virtual reality specialized games — appeared across industry event selections. As mainstream appeal, discourse, and platform discoverability determine what players choose annually, there is absolutely impossible for the scaffolding of accolades to adequately recognize twelve months of games. Nevertheless, there's room for enhancement, if we can accept its significance.

The Expected Nature of Industry Recognition

In early December, the Golden Joystick Awards, including video games' oldest awards ceremonies, revealed its finalists. Although the selection for top honor proper happens in January, you can already see the trend: 2025's nominations allowed opportunity for appropriate nominees — major releases that have earned praise for refinement and scale, hit indies welcomed with blockbuster-level excitement — but in a wide range of honor classifications, there's a noticeable focus of recurring games. Across the enormous variety of art and mechanical design, the "Best Visual Design" creates space for several open-world games taking place in historical Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"If I was creating a next year's Game of the Year ideally," an observer wrote in a social media post I'm still amused by, "it must feature a Sony open world RPG with turn-based hybrid combat, party dynamics, and RNG-heavy replayable systems that incorporates gambling mechanics and has modest management development systems."

GOTY voting, in all of its formal and informal forms, has grown expected. Several cycles of finalists and honorees has created a formula for what type of high-quality 30-plus-hour title can achieve award consideration. There are experiences that never reach main categories or including "major" technical awards like Creative Vision or Narrative, thanks often to creative approaches and unusual systems. Many releases published in any given year are likely to be ghettoized into genre categories.

Notable Instances

Hypothetical: Would Sonic Racing: Crossworlds, a game with critical ratings marginally less than Death Stranding 2 and Ghosts of Yōtei, reach main selection of The Game Awards' GOTY category? Or maybe a nomination for superior audio (since the music absolutely rips and merits recognition)? Probably not. Top Racing Title? Certainly.

How good must Street Fighter 6 need to be to achieve top honor appreciation? Might selectors look at distinct acting in Baby Steps, The Alters, or The Drifter and acknowledge the most exceptional voice work of this year lacking a studio-franchise sheen? Does Despelote's brief play time have "sufficient" narrative to warrant a (earned) Top Story award? (Also, should industry ceremony benefit from Top Documentary award?)

Overlap in choices over multiple seasons — within press, within communities — reveals a process more favoring a certain extended style of game, or independent games that generated enough of attention to meet criteria. Problematic for an industry where discovery is crucial.

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Dennis Hickman
Dennis Hickman

A seasoned journalist with a focus on UK political analysis and investigative reporting.